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0
votes
Fixed

SpeedTree meshes have bad texcoord data after updating to 2018.1.

Speedtree Integration

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Mar 06, 2018

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Version/s: 2017.1.1p3

Upgrading project to 2018 if it contains SpeedTree meshes, they deform incorrectly and the LOD is incorrect too, a patch to correct ... Read more

0
votes
Fixed

[iOS][Vuforia][Windows] Exception is thrown when building iOS project wi...

Mobile

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Mar 06, 2018

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Version/s: 2017.2.0b10, 2017.3.1f1

To reproduce: 1. Download attached project "Vuforia iOS.zip" and open in Unity2. In the player settings for iOS, in XR Settings enab... Read more

0
votes
Fixed

[Enlighten] Crash in AssetDatabase::CheckCanAddObjectToAsset after bakin...

Progressive Lightmapper

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Mar 06, 2018

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Version/s: 2018.2.0a3

Steps to repro: 1. Open attached project and 'main' scene;2. Drag 't1' scene to the Hierarchy;3. Open Lighting window (Window>Lig... Read more

0
votes
Fixed

[Caching] StreamingAssest folder is considered as Read-Only and triggers...

Asset Bundles

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Mar 06, 2018

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Version/s: 2017.3.1p1

Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: no errors appear in the console and cach... Read more

0
votes
Fixed

Line renderer self shadows when set to view aligned

Visual Effects - Legacy

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Mar 06, 2018

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Version/s:

Repro steps:1. Open the attached project.2. Rotate the directional light and observe the shadows on the liana.3. Compare the self-sh... Read more

1
votes
Fixed

Audio output groups are not shown with a Tree structure (but as a flat l...

Audio

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Mar 06, 2018

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Version/s: 2017.3.0b3

Steps to reproduce:1. Create new audio mixer2. Create new audio group3. Add Audio Source to the scene4. Try selecting audio output g... Read more

0
votes
Fixed

Invalid rendering of Terrain Collision geometry in Physics Debug mode

Physics

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Mar 06, 2018

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Version/s: 2017.3.0p3, 2017.3.0a5

How to reproduce:1. Open the user-submitted project and open the "thescene" scene2. Go to Window - Physics Debugger3. Checkmark the ... Read more

0
votes
Fixed

[HDRP] Bugs with shadow masks

Graphics - General

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Mar 06, 2018

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Version/s:

When "Enable Shadow Masks" is disabled in the assigned render pipeline asset :- Lighting further the max shadow distance "fallbacks"... Read more

0
votes
Fixed

[SpriteEditor] IndexOutOfRangeException is thrown when applying changes ...

2D

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Mar 06, 2018

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Version/s: 2017.2.0b3, 2017.3.0f3

To reproduce:1. Open project2. Select 'test1' sprite3. Change its sprite mode to single, apply changes4. Change its sprite mode back... Read more

27
votes
Fixed

Oculus VR view is dark with Linear Color space and Single-Pass Rendering

XR SDK

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Mar 06, 2018

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Version/s: 2018.1.0a2, 2018.1.0b9

Steps to reproduce:1. Download and open the latest project("linvr.zip")2. Enter Playmode with the Oculus headset3. Compare Game view... Read more

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