Search Issue Tracker
Active
Votes
0
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128843
Regression
No
UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
How to reproduce:
1. Open attached project “IN-121670”
2. Build and run the project
3. Make sure “HDR Available” shows “true” and “HDR Active” shows “true”
4. Press on “50%” (This button changes DRS to 50%)
5. Observe the buttons
Expected result: The resolution changes but the buttons stay in the same spot and are clickable
Actual result: The resolution changes but the buttons change the position visually while maintaining their physical position
Reproducible with: 2023.3.0a2, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1 (5dac2ad68189), 6000.4.0a5, 6000.5.0a2
Could not test with: 2023.2.0a5 (Unable to test because of the way the project is built)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: If you are having problems reproducing the bug, before doing step 4, press button “SWDRS” (Enable software DRS).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment