Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.1p1
Issue ID
1010160
Regression
No
[Caching] StreamingAssest folder is considered as Read-Only and triggers an error in console
Reproduction steps:
1. Download user's project and open in Unity
2. Enter Play mode
Expected: no errors appear in the console and cache path should be set to Assets/StreamingAssets/testFolder
Actual: error appears in the console
Reproduced on: 2017.1.3p2; 2017.2.2p1; 2017.3.1p4; 2018.1.0b11; 2018.2.0a4
Note: error message
"InvalidOperationException: The input cache 'D:/Downloads/case_1010160-BugReport_Cache/Assets/StreamingAssets/testFolder' is readonly.
UnityEngine.Caching.set_currentCacheForWriting (Cache value) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/CachingBindings.gen.cs:487)
TestCache.Start () (at Assets/TestCache.cs:26)"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment