Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
Issue ID
1010127
Regression
No
[HDRP] Bugs with shadow masks
When "Enable Shadow Masks" is disabled in the assigned render pipeline asset :
- Lighting further the max shadow distance "fallbacks" to black.
- Shadow dimmer and shadow fade distance of mixed lights also seems to affect the intensity (probably linked to previous bug).
When "Support Shadow Mask" is disabled in the assigned render pipeline asset:
- If rendering a scene with baked shadow masks, the rendering is broken.
See attached scene and modify the settings like described.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Add comment