Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1010158
Regression
No
Line renderer self shadows when set to view aligned
Repro steps:
1. Open the attached project.
2. Rotate the directional light and observe the shadows on the liana.
3. Compare the self-shadow with the shadow on the floor
- looks like the self-shadow is not using the alpha of the texture, but is rendering a solid shadow.
Note:
- not HDRP-specific
- not a regression, checked back to 2017.2
- gif attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment