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Found in

2022.3.69f1

6000.0.63f1

6000.2.15f1

6000.3.0f1

6000.4.0a5

6000.5.0a2

Issue ID

UUM-128880

Regression

No

Mono Windows Builds don't produce full log callstacks when generating logs

-

How to reproduce:
1. Open the attached “MissingCallstacks” project
2. Build And Run the project
3. Press the Button with the “Debug Message!” text
4. Exit the game
5. Open File Explorer
6. Navigate to AppData > LocalLow > UnitySupport > MissingCallstacks > Player
7. Note the outputted logs
8. In the project go to Edit > Project Settings> Player > Configuration
9. Change the Scripting Backend from Il2cpp to Mono
10. Repeat steps 2-7
11. Observe the difference between the outputted logs

Actual result: Only the Il2cpp log has the callstack
Expected result: Both logs have the same callstack

Reproduces with: 2022.3.69f1, 2023.1.0a1, 6000.0.63f1, 6000.2.15f1 , 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Reproduces on: Windows 11
Not reproducible on: No other environments tested

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