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[Particle System] Ribbon trails are shown in the wrong order when Time S...
How to reproduce:1. Open the user's attached "ForcefieldBug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Set the ... Read more
[UWP] Tab key on HoloLens2 keyboard doesn't insert tabs into InputField/TMP
When using the TouchScreenKeyboard in HoloLens2 to enter text into a uGUI InputField or TextMeshPro, clicking the 'Tab' on the keybo... Read more
Editor crashes while opening scene
Steps:1. Open attached project2. Double-click on Main scene==> Editor crashes Read more
[Animation Rigging] Humanoid rig is offset when using Animation Rigging ...
How to reproduce:1. Open attached project "RiggingTest3d.zip"2. Open "SampleScene" scene3. Enter Play Mode Expected result: the mode... Read more
[Enlighten] MeshRenderers using Realtime GI continuously refresh the lig...
Repro: 1. Download and open the attached repro project: here2. Open the Scene LightmapContinuousRefresh.unity3. Ensure that the GO "... Read more
[Enlighten] Mousing-over the Inspector when Realtime GI is enabled repea...
Repro: 1. Download and open the repro project2. Open the Scene ContinuousPreprocess.unity3. Ensure that Realtime Global Illumination... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
UI Toolkit TextField cursor is offset when using an other language than ...
1. Open hub and install the language pack.2. Open Preferences, select the languages tab and change the preferred language to other t... Read more
Crash on TilemapCollider2D::PrepareShapes when enabling a broken Tilemap
Reproduction steps:1. Open the attached project "1314326"2. Open scene "Game"3. In the Inspector, select "Tilemaps" > "Ground" an... Read more
Crash when Polybrush Scatter Mesh radius values are set to minimum while...
How to reproduce1. Open the attached project2. Open the PolyBrush window3. Select the Scatter Prefabs on meshes Tool and add Grass 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size