Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.7f1
2020.2
Issue ID
1244734
Regression
No
Motion Vectors of Occluded part of a GameObject are drawn when Dynamic Batching is enabled
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Scene View, move to Capsule on the X-axis
3. Observe the Motion Vectors drawn
Expected result: Motion Vectors of Occluded part of a GameObject are not visible
Actual result: Motion Vectors of Occluded part of a GameObject are visible
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0b8, 2020.2.0a11
Workaround: Disabling Dynamic Batching in Edit->Project Settings->Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
We are not currently fixing issues in the old built in pipeline.