Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.7f1
2020.2
Issue ID
1244734
Regression
No
Motion Vectors of Occluded part of a GameObject are drawn when Dynamic Batching is enabled
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Scene View, move to Capsule on the X-axis
3. Observe the Motion Vectors drawn
Expected result: Motion Vectors of Occluded part of a GameObject are not visible
Actual result: Motion Vectors of Occluded part of a GameObject are visible
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0b8, 2020.2.0a11
Workaround: Disabling Dynamic Batching in Edit->Project Settings->Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
We are not currently fixing issues in the old built in pipeline.