Search Issue Tracker
Fixed in -
Votes
3
Found in [Package]
preview - 5.6.1
Issue ID
1244719
Regression
No
[HDRP] GameObjects with transparent materials are not visible when using Graphics.DrawMeshInstanced method
How to reproduce:
1. Open the attached project "1224345.zip"
2. Open the "Test" scene
3. Enter Play Mode
Expected result: yellow and blue cubes are shown in a Game View
Actual result: only yellow cubes are shown in a Game View
Reproducible with: 2019.3.0a6 (preview - 5.6.1), 2019.3.13f1 (7.3.1), 2020.1.0b9 (8.0.1), 2020.2.0a11 (8.1.0)
Not reproducible with: 2018.4.22f1 (preview - 4.10.0), 2019.3.0a6 (preview - 5.3.1)
Notes:
- changing Material "trans" Surface Type to Opaque solves the issue
- tested and was able to reproduce with Direct3D11, Direct3D12 and Vulkan APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version -):
Fixed on 2021.2.0b1 and above