Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0a11
Issue ID
1244759
Regression
No
[Profiler] Errors are produced in Console when switching between Flow Events
How to reproduce:
1. Open user's attached "1241230_profiler" project
2. Open Profiler (Window->Analysis->Profiler)
3. Enter Play Mode
4. Select Playmode recording option and start recording data
5. Pause Play Mode
6. Turn on 'Show Flow Events' in profiler (vertical ellipsis on the top right of Module detail panel and check Show Flow Events)
7. Click on Flow Events in the captured data
8. Load in user's attached "floweventstest.data" (Top right of the Profiler window press load button)
9. Click on Flow Events in the loaded data
10. Capture data and click on Flow Events
11. Cycle between capturing data and clicking on Flow Events and loading attached data and clicking on Flow Events
Expected results: No errors are thrown in the Console
Actual results: The "ArgumentNullException" error is thrown in the Console
Reproducible with: 2020.2.0a5, 2020.2.0a11
Could not test with: 2017.4.40f1, 2018,4,22f1, 2019.3.14f1, 2020.1.0a22 because Flow Events were not introduced, 2020.1.0a23, 2020.1.0b9, 2020.2.0a4 because could not load in the data
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b3