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[Profiler] Same Profiler data is being shown both on Profiler and Profil...
Same Profiler data is being shown on both windows, Profiler and Profiler standalone process irrespective of whether they are in Edit... Read more
Error is thrown when exporting an android Project to the same Location t...
How to reproduce: 1. Open the attached "AndroidLibCopyIssue.zip" Project 2. Change the platform to Android 3. Check "Export project"... Read more
Spatial Blend parameter of an Audio Source has no effect when using OnAu...
How to reproduce: 1. Open the attached "1246661 repro" project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode ... Read more
Selecting a scripting sample in the CPU Profiler Timeline doesn't highli...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Load the attached Profiler... Read more
[Hybrid Renderer V2] Transparent material does not work
Steps: 1. Clone DOTS master 2. Open HybridURPSamples 3. Create any new scene, create a sphere, create a material (URP/Lit), assign m... Read more
[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTempla...
How to reproduce: 1. Open the attached "1246626" project 2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test 3... Read more
[Block] The Color blocks values are clipped
Repro steps: 1. Open a VFX graph asset 2. In Output, add a 'Set Color' block 3. Observe the XYZ values are clipped. Read more
[IMGUI] Enable Preview Packages Checkbox overlaps with text when the UI ...
In Project Setting Window Enable Preview Packages Checkbox overlaps with text when the UI Scaling Value 150%. Refer the attached scr... Read more
LayerMask Literal and Expose node field names are truncated when too long
How to reproduce: 1. Create two nodes: "LayerMak literal" and "Expose LayerMask" 2. Observe the nodes Expected result: no text is... Read more
[Critical] Editor freezes or silently crashes when compiling a custom co...
How to reproduce: 1. Create a new project 2. Download the attached shader named "MinDistShader.compute" 3. Import the shader to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects