Search Issue Tracker
Fixed in 12.0.x
Votes
0
Found in [Package]
12.0.x
Issue ID
1316104
Regression
No
[Shadergraph] Maximizing a tab using the 3 dots menu throws "do you want to save" menu for shadergraph
Repro steps
1. Open a shadergraph
2. Move something so that it dirties the shadergraph, don't save
3. Open game or scene view
4. Click the 3 vertical dots icon in the upper right and choose "Maximize"
Expected result: the "do you want to save" dialog should not happen and the shadergraph should be the way you left it when you un-maximize
Actual result: there is a "do you want to save" dialog, in later versions if you press "cancel" it undocks the shadergraph tab, leading to both a docked and undocked tab for the same shadergraph if you un-maximize (which shouldn't be possible).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 12.0.x):
Currently no easy workaround for this with the current layout system.