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0
votes
Fixed

Changes to TextInputBaseField<T0>.isPasswordField only apply when TextFi...

Package: UI Toolkit

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May 27, 2020

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Version/s: 2019.4, 2020.1.0b8, 2020.2

How to reproduce: 1. Open attached project "UIToolkit.zip" 2. In the Tool-bar select Window > BugExample > PasswordWindow 3. Click t... Read more

0
votes
Duplicate

[2D] Null reference on selecting sprite sub component when Geometry and ...

Package: 2D Animation

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May 27, 2020

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Version/s: 4.2.4, 4.2.2, 3.2.2

When Geometry and Weights are applied to the sprite in Skinning editor and sprite subcomponent is selected in the project window the... Read more

0
votes
Fixed

[IMGUI] Arrow icon become misaligned after expanding Material Reference[...

IMGUI

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May 27, 2020

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Version/s: 2019.3.0f3, 2020.1, 2020.2, 2020.2.0a13

Arrow icon becomes misaligned after expanding Material Reference[0] property in the Animation window. Steps to repro: 1. Create a n... Read more

0
votes
Fixed

[Terrain] NullReferenceException thrown on opening Terrain Assets in the...

Terrain

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May 27, 2020

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Version/s: 2020.2.0a13

On opening Terrain Assets in the "Prefab Editor", then it causes the editor to throw NullReferenceException, refer the attached vide... Read more

0
votes
Fixed

Memory leak when calling Editor.CreateEditor()

IMGUI

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May 27, 2020

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Version/s: 2017.4, 2019.3.5f1, 2020.2

How to reproduce: 1. Open attached project "CreateEditor.zip" 2. In the Project window, go to Assets > Scenes and open "SampleScene"... Read more

0
votes
Fixed

Temp/Package files are added to VCS after installing any package and hav...

Version Control

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May 27, 2020

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Version/s: 2019.3.13f1, 2020.1.0b9, 2020.2.0a11, 2020.2.0a13

How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce and submit the initial p... Read more

1
votes
Not Reproducible

UWP App startup time is a lot longer when Network Adapter is enabled

Universal Windows Platform

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May 27, 2020

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Version/s: 2017.4, 2017.4.40f1, 2020.2

How to reproduce: 1. Open the attached "Test_Delete01.zip" project 2. Build to UWP (with XAML and Master build configuration) 3. Ope... Read more

0
votes
Fixed

GetShadowCasterBounds method returns true when all shadow casters are ou...

Shadows/Lights

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May 27, 2020

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Version/s: 2019.3.0f3, 2019.3.14f1, 2020.1.0a16, 2020.2

How to reproduce: 1. Open the attached '04 Directional Shadows.zip' project 2. Open 'SampleScene' Scene 3. Zoom out the Scene View ... Read more

0
votes
Fixed

[Scene/Game View] Color patches are missing in PBR Validation Settings P...

Scene/Game View

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May 27, 2020

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Version/s: 2019.3.0b5, 2020.1, 2020.2, 2020.2.0a13

Blue, Red and Yellow color patches are missing in PBR Validation Settings for all the three sections. Steps to repro: 1. Create a n... Read more

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