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Changes to TextInputBaseField<T0>.isPasswordField only apply when TextFi...
How to reproduce: 1. Open attached project "UIToolkit.zip" 2. In the Tool-bar select Window > BugExample > PasswordWindow 3. Click t... Read more
[2D] Null reference on selecting sprite sub component when Geometry and ...
When Geometry and Weights are applied to the sprite in Skinning editor and sprite subcomponent is selected in the project window the... Read more
[IMGUI] Arrow icon become misaligned after expanding Material Reference[...
Arrow icon becomes misaligned after expanding Material Reference[0] property in the Animation window. Steps to repro: 1. Create a n... Read more
[Terrain] NullReferenceException thrown on opening Terrain Assets in the...
On opening Terrain Assets in the "Prefab Editor", then it causes the editor to throw NullReferenceException, refer the attached vide... Read more
Memory leak when calling Editor.CreateEditor()
How to reproduce: 1. Open attached project "CreateEditor.zip" 2. In the Project window, go to Assets > Scenes and open "SampleScene"... Read more
Temp/Package files are added to VCS after installing any package and hav...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce and submit the initial p... Read more
UWP App startup time is a lot longer when Network Adapter is enabled
How to reproduce: 1. Open the attached "Test_Delete01.zip" project 2. Build to UWP (with XAML and Master build configuration) 3. Ope... Read more
GetShadowCasterBounds method returns true when all shadow casters are ou...
How to reproduce: 1. Open the attached '04 Directional Shadows.zip' project 2. Open 'SampleScene' Scene 3. Zoom out the Scene View ... Read more
[Scene/Game View] Color patches are missing in PBR Validation Settings P...
Blue, Red and Yellow color patches are missing in PBR Validation Settings for all the three sections. Steps to repro: 1. Create a n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view