Search Issue Tracker

Fixed in 2021.1.X

Fixed in 2020.2.X

Votes

0

Found in

2019.3.0f3

2019.3.14f1

2020.1.0a16

2020.2

Issue ID

1250914

Regression

Yes

GetShadowCasterBounds method returns true when all shadow casters are outside of the shadow distance

Shadows/Lights

-

How to reproduce:
1. Open the attached '04 Directional Shadows.zip' project
2. Open 'SampleScene' Scene
3. Zoom out the Scene View

Expected result: 'not rendering shadow map' messages are logged to the Console
Actual result: No logs are printed in the Console, thus shadow maps are always in use

Reproducible with: 2019.3.0f3, 2019.4.7f1, 2020.1.0a16, 2020.1.2f1, 2020.2.0a20
Not reproducible with: 2019.3.0f2, 2020.1.0a15
Could not test with 2018.4.26f1 (due to errors thrown in the Console)

Notes:
- Selecting an object causes Console logs, don't have anything selected
- When zooming scene in enough, messages are logged to the Console
- Reproducible with Metal, Open GL, DX11, DX12, Vulkan

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a1. Shadow culling planes were being incorrectly set using the camera's far clipping plane distance, this will now be fixed to correctly use the shadow distance setting.

  2. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b5

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.