Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2019.3.5f1
2020.2
Issue ID
1250942
Regression
No
Memory leak when calling Editor.CreateEditor()
How to reproduce:
1. Open attached project "CreateEditor.zip"
2. In the Project window, go to Assets > Scenes and open "SampleScene"
3. In the Hierarchy window, select "SelectMe" GameObject
4. Open the Console window and then hover mouse on the Inspector window
Expected result: Editor.CreateEditor() doesn't cache and memory doesn't add up
Actual result: Editor.CreateEditor() caches and memory usage increases
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a20