Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2019.3.5f1
2020.2
Issue ID
1250942
Regression
No
Memory leak when calling Editor.CreateEditor()
How to reproduce:
1. Open attached project "CreateEditor.zip"
2. In the Project window, go to Assets > Scenes and open "SampleScene"
3. In the Hierarchy window, select "SelectMe" GameObject
4. Open the Console window and then hover mouse on the Inspector window
Expected result: Editor.CreateEditor() doesn't cache and memory doesn't add up
Actual result: Editor.CreateEditor() caches and memory usage increases
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a20