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[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in...
[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in Prefab mode Repro Steps: 1. Create a new 2d project, in t... Read more
[Metal] [URP] [iOS] [Google VR iOS] White filter appears when using FXAA...
Reproduction steps: 1. Create a new project 2. Import URP and Google VR iOS packages via Package Manager 3. Create a URP Rendering A... Read more
Crash on ScriptPlayableOutput::ScriptProcessFrame when running Play Mode...
Reproduction steps: 1. Open user's attached project 2. Press Window > General > Test Runner 3. Select the Play Mode tab 4. Double cl... Read more
Editor lags for a second when moved to another monitor with different sc...
How to reproduce: 1. Create and open a new project 2. Move Editor window from one monitor to another and double click the title bar ... Read more
[ProBuilder] Hovering an element on a PB object give the same visual fee...
Hovering an element on a PB object give the same visual feedback regardless of the selection state of the element, making it appear ... Read more
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...
Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more
Rigidbody with Capsule Collider falls through MeshCollider when it's pla...
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, observ... Read more
[iOS]Getting Unknown Screen Orientation for a few frames when the Splash...
How to reproduce: 1. Open the attached ScreenOrientationBug.zip project 2. Make sure that Splash screen is disabled 3. Build for iO... Read more
[GPU PLM] Bake performance decreases drastically over time when using hi...
Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view