Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.4
2020.1
2020.1.0b10
2020.2
Issue ID
1251305
Regression
No
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ES with Android
Steps to reproduce:
1. Open user's attached project "InstancingRenderingBugs.zip"
2. Build it to Android
3. Notice that nothing is being Rendered on the Screen
Expected results: Objects are rendered
Actual results: No objects are being rendered
Reproducible with: 2019.4.0f1, 2020.1.0b13, 2020.2.0a15
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Note: The project crashed with DX12, does not reproduce with Vulkan or DX11. Expected results and results on Android screenshots below. Unable test with 2018.4, the project was braking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1