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Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.4
2020.1
2020.1.0b10
2020.2
Issue ID
1251305
Regression
No
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ES with Android
Steps to reproduce:
1. Open user's attached project "InstancingRenderingBugs.zip"
2. Build it to Android
3. Notice that nothing is being Rendered on the Screen
Expected results: Objects are rendered
Actual results: No objects are being rendered
Reproducible with: 2019.4.0f1, 2020.1.0b13, 2020.2.0a15
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Note: The project crashed with DX12, does not reproduce with Vulkan or DX11. Expected results and results on Android screenshots below. Unable test with 2018.4, the project was braking
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Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1