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Fixed in 2020.2

Votes

0

Found in

2019.3

2019.4

2020.1

2020.1.0b10

2020.2

Issue ID

1251305

Regression

No

DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ES with Android

Graphics Device Backends

-

Steps to reproduce:
1. Open user's attached project "InstancingRenderingBugs.zip"
2. Build it to Android
3. Notice that nothing is being Rendered on the Screen

Expected results: Objects are rendered
Actual results: No objects are being rendered

Reproducible with: 2019.4.0f1, 2020.1.0b13, 2020.2.0a15

VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

Note: The project crashed with DX12, does not reproduce with Vulkan or DX11. Expected results and results on Android screenshots below. Unable test with 2018.4, the project was braking

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2021.1.0a1

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