Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a12
Issue ID
1251412
Regression
No
[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in Prefab mode
[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in Prefab mode
Repro Steps:
1. Create a new 2d project, in the new scene create new tilemap
2. Create a second tilemap "Tilemap (1)" on the same Grid game object
3. Open the tile palette and use the tilemap focus on tilemap tool in scene
4. Paint on both "Tilemap" and "Tilemap (1)", notice the filtering greyout works as intended
5. Now make Grid game object a prefab and repeat step 4
6. Note that Filter Tilemaps when using Tilemap Focus does not work in Prefab mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2020.1):
Fixed on Version: 2020.2.0a16