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[XR] CommandBuffer.SetRenderTarget() is causing to render different in e...
Reproduction steps: 1. Open attached project ("XR_RenderingTest2.zip") 2. Open "SampleScene" scene 3. Enable the setting "Project Se... Read more
Multiple 'Render Main Shadowmap' -> '... Draw' -> 'SRP Batch' are presen...
How to reproduce: 1. Open attached project "BatchTestProject.zip" with -force-gles32 argument command 2. Open scene "BatchTest" 3. ... Read more
Sprite is removed from Objects for Packing list of Sprite Atlas when usi...
How to reproduce: 1. Open the attached project "1261537.zip" 2. In Project window select "Test" Sprite Atlas 3. In Inspector window ... Read more
[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color fo...
Reproduction steps: 1. Open the user-submitted project 2. Build and run for Android Expected result: Cube in the loaded Scene is ch... Read more
String array data is lost when one of the strings starts with a colon sy...
How to reproduce: 1. Open the attached project (case-1261524.zip) 2. In the Project window select the 'test' ScriptableObject 3. In ... Read more
Crash on `anonymous namespace'::TryNamingFBOFromAttachments after leavin...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. In the Hierarchy, select "Main Camera" and set it... Read more
Package Manager doesn't resolve package dependencies when using Git URL ...
How to reproduce: 1. Create and open a new project 2. Open the Package Manager window from Window > Package Manager 3. Click Add pac... Read more
Multi-tap and tap interactions in the same Action doesn't work properly
How to reproduce: 1. Open the attached "Multi-tap and Tap interactions bug" 2. Open the Sample Scene and enter the Play mode 3. Tap... Read more
ParticleSystem.MainModule.stopAction does not wait till particles of the...
How to reproduce: 1. Open the attached project "case_1261459-ParticleSystem" 2. Open the Scene "SampleScene" 3. Enter the Play Mode ... Read more
Runtime stretches image with fixed width/height to full screen
Repro Steps Create a UXML file where the root has a width and height of 100% Add a child width a width of 128x128, and assign a back... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project