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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.2.X



Found in




Issue ID




Crash on `anonymous namespace'::TryNamingFBOFromAttachments after leaving the editor idle for a few hours

Graphics - LowLevel


Reproduction steps:
1. Open user's attached project
2. Open scene "SampleScene"
3. In the Hierarchy, select "Main Camera" and set its Clear Flags to "Don't Clear"
4. Enter Play Mode
5. Leave the editor idle for a few hours (can take up to 8h)
-- observe crash

Reproduced with: 2019.4.4f1, 2020.2.0a18

--Project is using OpenGLCore

Tested with:
-NVIDIA GeForce GTX 1080, 446.14 drivers
-Intel(R) Xeon(R) W-2145 CPU @ 3.70GHz
-Windows 10 Pro 64-bit

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a3

  2. Resolution Note (fix version 2020.2):

    Fixed in version: 2020.2.2f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.17f1

Comments (3)

  1. Kleptine

    Feb 16, 2024 18:37

    Still present in 2022.3.13f1.

  2. Gianetti

    Apr 21, 2023 16:02

    Creating a procedural game, instatiating a lot of objects, which I combine the meshes of, this error comes up after the game tried to build up the environment.

  3. JotaRata

    May 15, 2022 05:51

    Still present in 2021.3

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