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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.3.X

Votes

0

Found in

2019.4

2019.4.2f1

2020.1

2020.2

Issue ID

1261545

Regression

No

[XR] CommandBuffer.SetRenderTarget() is causing to render different in each eye when using Single Pass Instanced mode

XR SDK

-

Reproduction steps:
1. Open attached project ("XR_RenderingTest2.zip")
2. Open "SampleScene" scene
3. Enable the setting "Project Setting>XR Plug-in Management>Initialize XR on Startup"
4. Enter Play mode

Expected result: Both eyes rendered equaly
Actual result: Right differs from the left one

Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18 (Legacy XR, XR SDK 3.2.13)

Tested with: MockHMD, Oculus Rift

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed with 2021.1.0a1, backported to 2020.3.5f1, 2020.2.7f1, 2019.4.21f1

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