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AssetDatabase.IsOpenForEdit returns True when the Scene is not open for ...
Steps to reproduce: 1. Open the “IN-17982” project 2. Select the “New Scene” Scene 3. Check if the Scene is open for editing (Tools ... Read more
Custom "Failed to extract resources needed by Il2CPP" error message when...
Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more
Input System Action execution order is determined by the order of Bindin...
How to reproduce: # Open the attached project “IN-23357.zip“ # Open the “SampleScene” Scene # Enter the Play mode # Press the ... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening the S...
Reproduction steps: 1. Open the attached project “SceneCrash” 2. Open “MainGameScene_Landscape” Scene Expected result: The Scen... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce: 1. Open attached project "static_repro.zip" and scene "static" 2. Enter Play mode 3. Open "Window" -> "Analysis" ... Read more
Editor crashes when trying access animation clip events through script
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Editor crashes Read more
[Mac] Audio from outside of Unity Editor sources glitches when recompiling
How to reproduce: 1. Create a new project 2. Play audio source outside of Unity 3. Go to Window > Package Manager 4. Install any pac... Read more
Connected Body fields are missing from joint components when the PuppetM...
Reproduction steps: # Open the “PaidAssetTest” project # Open the “NewScene” scene # Select “Cube” in the Hierarchy # Observe ... Read more
[WebGL][Android] WebGL Fullscreen ignores dpi on Android Chrome
Reproduction steps: 1. Open the attached project "testPackage.zip" 2. In the Project window under "Assets/Scenes" open "SampleScene.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map