Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.10f1
2019.2.0a1
2019.3.0a1
Issue ID
1171050
Regression
No
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:
1. Open the attached project "Nunit_case"
2. Go to Window -> General -> Test Runner
3. Run any of the given tests
Expected result: the test will time out after one second
Actual result: the test doesn't time out
Reproducible with: 2017.4.30f1, 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
-
superexplosive
Sep 25, 2020 11:09
Лайк, @ZHABENOK
-
zabenok
May 06, 2020 14:36
почему у вас все через жопу?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
Resolution Note:
It is not possible to timeout or cancel tests, as they are running in the main thread in Unity. A recommended workaround is to use [UnityTest] and then yield back null at each look, allowing the framework to timeout if needed.