Search Issue Tracker
ProBuilder material editor goes black when dropping a material into Quic...
How to reproduce:1. Open the attached project2. Go to Assets Scenes/EmptySeries/ and open "EmptySeries-Complete.unity" Scene3. Go to... Read more
Particle System component causes error: "Internal: JobTempAlloc has allo...
Steps to reproduce:1. Create a new project2. Create empty GameObject in the Hierarchy3. Add the "Particle System" component to an em... Read more
Crash on RemapPPtrFromCachedOffsets when dropping Prefab with a specific...
How to reproduce:1. Download, extract and open user's attached project 'Prefab Crash.zip'2. Open 'SampleScene'3. Drop 'Test Prefab' ... Read more
Camera Preview has minimum width and does not shrink when Tools popup in...
How to reproduce:1. Create a new project2. In the Hierarchy window, select "Main Camera" (a Camera Preview window in Scene view will... Read more
SceneManager.sceneUnloaded callback still returns scene.isLoaded == true
How to reproduce:1. Open the attached project ("case_1125003-Repro-IsLoaded.zip")2. Open the repro scene ("Level01")3. Enter the Pla... Read more
[Improved Prefab] Nesting changes made in Prefab Mode are not saved on s...
Nesting changes made in Prefab Mode are not saved and the pop up which asks to save the changes while switching back to the main sce... Read more
[iOS] Audio is "jumpy" on some iOS devices, skipping a few frames every ...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Build for iOS and deploy to device4. Click "Play1" or "Play2" to star... Read more
[2D] Grid view in Scene for Hexagonal Tilemap is broken in 3D mode on MacOS
Grid View in the scene is distorted for Hexagonal Tilemap when the editor is in 3D mode on MacOS Steps to Reproduce:1. Create a new ... Read more
Profiler crashes in ThreadDeserializer when enabling/disabling profiling...
These warning spam the console in Play mode for different particular projects:Internal: JobTempAlloc has allocations that are more t... Read more
Unable to load DLL "advapi32.dll" when calling DateTime.Now
Steps to reproduce:1. Download 1124910_repro.zip project2. Add a breakpoint in test.cs at line 133. Build project for UWP with "Scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used