Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
4
Found in
2019.1.0b3
Issue ID
1124967
Regression
Yes
[Improved Prefab] Nesting changes made in Prefab Mode are not saved on switching back to the main scene
Nesting changes made in Prefab Mode are not saved and the pop up which asks to save the changes while switching back to the main scene is not appearing if Auto Save is disabled.
Steps to repro:
1. Open attached project
2. Open 'A' Prefab Asset
3. Drag 'B' under 'A' (root)
4. Drag 'C' under 'B'
5. Switch back to the main scene
Actual Result:
Nesting changes made in Prefab Mode are not saved as well as the "Prefab Has Been Modified" pop up doesn't appear if Auto Save is disabled.
Expected Result:
Nesting changes in Prefab Mode are saved.
Note: Refer attached video.
Reproducible on:
2019.1.0b3
Working Fine on:
2019.2.0a4, 2019.1.0b2, 2018.3.0f2
Environment:
Windows & Mac
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
julian-moschuering
Feb 26, 2019 16:09
2019.1 backport?
julian-moschuering
Feb 25, 2019 08:37
The problem only seems to be that it's not marked as dirty. Changing anything and reverting and saving works.
Still this is a hellishly annoying problem which prevents us from updating.
Deeeds
Feb 20, 2019 14:07
What's the highest level of priority/severity for Nested Prefabs not being able to be nested?