Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
4
Found in
2019.1.0b3
Issue ID
1124967
Regression
Yes
[Improved Prefab] Nesting changes made in Prefab Mode are not saved on switching back to the main scene
Nesting changes made in Prefab Mode are not saved and the pop up which asks to save the changes while switching back to the main scene is not appearing if Auto Save is disabled.
Steps to repro:
1. Open attached project
2. Open 'A' Prefab Asset
3. Drag 'B' under 'A' (root)
4. Drag 'C' under 'B'
5. Switch back to the main scene
Actual Result:
Nesting changes made in Prefab Mode are not saved as well as the "Prefab Has Been Modified" pop up doesn't appear if Auto Save is disabled.
Expected Result:
Nesting changes in Prefab Mode are saved.
Note: Refer attached video.
Reproducible on:
2019.1.0b3
Working Fine on:
2019.2.0a4, 2019.1.0b2, 2018.3.0f2
Environment:
Windows & Mac
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
julian-moschuering
Feb 26, 2019 16:09
2019.1 backport?
julian-moschuering
Feb 25, 2019 08:37
The problem only seems to be that it's not marked as dirty. Changing anything and reverting and saving works.
Still this is a hellishly annoying problem which prevents us from updating.
Deeeds
Feb 20, 2019 14:07
What's the highest level of priority/severity for Nested Prefabs not being able to be nested?