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In Progress
Fixed in 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a6, 6000.5.0a2
Fix In Review for 2022.3.X
Votes
0
Found in
2022.3.66f1
6000.0.60f1
6000.2.9f1
6000.3.0b7
6000.4.0a3
6000.5.0a1
Issue ID
UUM-122933
Regression
Yes
The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. In Hierarchy, expand “Canvas“ and “HorizontalLayoutGroup“
4. Select “Text (TMP)“
5. Press the “F“ key to focus on the object in the Scene View
6. Observe the focused text
Expected result: Text “8888表示されない“ exists
Actual result: Text “8888“ is present
Reproducible with: TMP 3.2.0-pre.1 (2022.3.66f1), 4.0.0-pre.2 (2022.3.66f1), 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3
Not reproducible with: TMP 3.0.9 (2022.3.66f1)
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
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Resolution Note (fix version 6000.5.0a2):
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
Resolution Note (fix version 6000.4.0a6):
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
Resolution Note (fix version 6000.3.0f1):
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
Resolution Note (fix version 6000.2.14f1):
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
Resolution Note (fix version 6000.0.63f1):
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
Resolution Note (fix version 2022.3):
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.