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Fixed in 2018.3.X
Fixed in 2019.1.X
Particle System component causes error: "Internal: JobTempAlloc has allocations that are more than 4 frames old"
Steps to reproduce:
1. Create a new project
2. Create empty GameObject in the Hierarchy
3. Add the "Particle System" component to an empty GameObject
4. Select "Main Camera", expand & collapse "Camera Component" in the Inspector
Expected Result: No Errors appear.
Actual Result: Errors appear.
Reproduced in: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
Not reproduced in: 2018.3.0b6, 2019.1.0a5
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Mar 27, 2019 05:48
Fixed in 2018.3.10 - Thank you!
Mar 25, 2019 21:11
Not fixed in 2018.3.9 despite the release notes stating:
Particles: Fixed "Internal: JobTempAlloc has allocations that are more than 4 frames old" error message
It then references this Issue ID in brackets.
I reproduced it using the exact 4 steps listed above.
Also note that it's a warning, not an error, and lists another warning beneath it stating:
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations