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[iOS] Physics.Proccesing is causing performance spikes
Reproduction steps:1. Open project in "Level1.zip"2. Open Scene "Terrain1_1"3. Build for iOS and Deploy the application to a device4... Read more
Extra "Light/Freeform Light 2D" menu item in Hierarchy's Create Menu
How to reproduce:1. Open a new URP project2. Right-click in the Hierarchy window3. Observe the menu items in the Create Menu Expecte... Read more
[DomainReload] Exception that the AssetReference is loaded is thrown whe...
How to reproduce:1. Open the attached "AddressablesDomain.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Exit Play ... Read more
[Anim]ClampWeight doesn't make character completely restrained in motion...
Reproduction steps:1. Open user's project "HeadTurnTest.zip"2. Open "HeadTurnTestScene" Scene3. Enter Play Mode4. In Scene view move... Read more
Inspector displaying wrong characters when using ANSI encoding and non l...
How to reproduce:1. Open the attached project (case_1308927_Shader_Characters)2. Open OnlyColor.shader with Visual Studio3. Delete a... Read more
LayerMask properties showing "Mixed..." selection when no flags are sele...
Steps to reproduce:1. Create or open any Unity project2. Create/Select an object with a Camera component3. Open "Culling Mask" dropd... Read more
[iOS] Screen.dpi returns wrong value for iPhone 12
Reproduction steps:1. Open the attached project in "case_1187030-Case720505.zip"2. Build and Deploy the project to an iPhone 123. Ch... Read more
[UI] Float type parameter in the Animator Controller displays 0.0 after ...
How to reproduce:1. Open the user's attached project2. In the Project window double-click on 'New Animator Controller'3. In the Anim... Read more
[iOS] SignatureInvalid exception is thrown when attempting an IAP while ...
Reproduction steps:1. Attempt an IAP on an iOS device Expected result: the purchase completesActual result: the purchase fails with ... Read more
[Adaptive Performance] IndexOutOfRangeException error thrown on changing...
IndexOutOfRangeException error thrown on changing VRR Refresh Rate in Adaptive Performance Samsung in Device Simulator Window. Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used