Search Issue Tracker
Duplicate
Votes
3
Found in
2018.4
2019.4
2020.1.10f1
2020.2
2021.1
2021.2
Issue ID
1287919
Regression
No
[iOS] Screen.dpi returns wrong value for iPhone 12
Reproduction steps:
1. Open the attached project in "case_1187030-Case720505.zip"
2. Build and Deploy the project to an iPhone 12
3. Check the Console
Expected result: dpi is 460
Actual result: dpi is 326
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Reproducible with:
iPhone 12 Pro (iOS 14.2.1), iPhone 12 (customer info)
Not reproducible with:
iPad Pro 12.9 1st gen (iOS 13.4.1)
Comments (1)
-
LucAubert
Feb 25, 2021 16:51
The problem is present on iphone 12 Mini.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1299093