Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.17.2-preview
Issue ID
ADDR-1730
Regression
Yes
[DomainReload] Exception that the AssetReference is loaded is thrown when loading a static AssetReference with Play Mode Options enabled
How to reproduce:
1. Open the attached "AddressablesDomain.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Exit Play Mode
5. Enter Play Mode again
Expected result: AssetReference is loaded properly with no exceptions in the Console log
Actual result: AssetReference is not loaded and "Exception: Attempting to use an invalid operation handle" is thrown in the Console log
Reproducible with: 1.15.1, 1.17.2-preview (2018.4.31f1, 2019.4.19f1, 2020.2.2f1, 2021.1.0b4, 2021.2.0a3)
Not reproducible with: 1.14.2 (2018.4.31f1, 2019.4.19f1, 2020.2.2f1, 2021.1.0b4, 2021.2.0a3)
Notes:
- The issue is not reproducible if the AssetReference is not static
- The issue is not reproducible if Reload Domain is enabled in the Enter Play Mode Settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment