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[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1...
[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1 with 2D Animation 6.0.0-pre.1 Steps to Repro: - create a... Read more
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps: 1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest" 2. In Editor menu, select Tools -> B... Read more
[MacOS] Input.inputString isn't updated when Command Key is pressed down...
How to reproduce: 1. Download and open the attached project 'FaultyInput.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. Pres... Read more
[WebGL][Android] Memory growth above 256mb causes [Could Not Allocate] e...
Reproduction steps: 1. Open the attached project "WebGL-MemoryTest-main.zip" 2. In the Project window under "Assets/Scenes" open "Me... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce: 1. Download the provided "PreMerge" and "Master" projects 2. Make a repository on GitHub 3. Push the "Master" proj... Read more
[iOS] [NetCode] "Unity.NetCode.GhostSendSystem wants to execute in..." e...
Reproduction steps: 1. Open customer's attached project in "MPDepthDyadic_Project.zip" 2. Build for iOS and deploy the Application t... Read more
[UIR] EnumField becomes invisible when the ScrollView contains a large n...
How to reproduce: 1. Open the attached '1296815.zip' project 2. In the top menu bar select Custom > First Test 3. Scroll down to the... Read more
[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps: 1. Download the attached "ShaderCmpTests.zip" p... Read more
[Shadergraph] View Direction node in tangent space uses inaccurate algor...
Background: the transform node from world to tangent had to be fixed, as it used an algorithm that assumed that the tangent space ba... Read more
[Shadergraph] Matrix multiplication by scalar/float converts the scalar ...
Repro steps: 1. Create a matrix4x4 node, a float node, and a multiply node 2. Plug the matrix4x4 and float node outputs into the inp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects