Search Issue Tracker
Fix In Review for 0.7.0
Votes
0
Found in [Package]
0.5.0-preview.5
Issue ID
1296841
Regression
No
[iOS] [NetCode] "Unity.NetCode.GhostSendSystem wants to execute in..." errors are thrown on application launch
Reproduction steps:
1. Open customer's attached project in "MPDepthDyadic_Project.zip"
2. Build for iOS and deploy the Application to a device
3. Inspect the Xcode console
Expected result: There are no errors related to the NetCode package
Actual result: multiple "A system Unity.NetCode.GhostSendSystem wants to execute in Unity.NetCode.ServerSimulationSystemGroup but this group has [DisableAutoCreation] and Unity.NetCode.GhostSendSystem does not. The system will not be added to any group and thus not update." errors appear in the console. The full error can be found in edits
Reproducible with: Unity NetCode 0.5.0 - preview.5 (2020.2.2f1)
Could not test with other Unity NetCode 0.6.0 - preview.6 because I could not resolve errors related to burst after installing it
Note: The developers identified that this is a problem with the Unity NetCode package
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment