Search Issue Tracker
Fix In Review for 0.7.0
Votes
0
Found in [Package]
0.5.0-preview.5
Issue ID
1296841
Regression
No
[iOS] [NetCode] "Unity.NetCode.GhostSendSystem wants to execute in..." errors are thrown on application launch
Reproduction steps:
1. Open customer's attached project in "MPDepthDyadic_Project.zip"
2. Build for iOS and deploy the Application to a device
3. Inspect the Xcode console
Expected result: There are no errors related to the NetCode package
Actual result: multiple "A system Unity.NetCode.GhostSendSystem wants to execute in Unity.NetCode.ServerSimulationSystemGroup but this group has [DisableAutoCreation] and Unity.NetCode.GhostSendSystem does not. The system will not be added to any group and thus not update." errors appear in the console. The full error can be found in edits
Reproducible with: Unity NetCode 0.5.0 - preview.5 (2020.2.2f1)
Could not test with other Unity NetCode 0.6.0 - preview.6 because I could not resolve errors related to burst after installing it
Note: The developers identified that this is a problem with the Unity NetCode package
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment