Search Issue Tracker
By Design
Votes
1
Found in
2020.1
2020.2.0b13
2021.1
Issue ID
1296869
Regression
No
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps:
1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest"
2. In Editor menu, select Tools -> Build Game
3. After the build is complete, open "Test" application in the project's "Player" folder
4. In Player, click on "Test 3" Button
5. In Player, observe console window
6. In Editor menu, set Edit -> Project Settings -> Player -> Other Settings -> Managed Stripping Level to "Medium"
7. Repeat steps 2-5
Expected result: "87730 Success"
Actual result: "0 Success"
Reproducible with: 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Could not test with: 2018.4.30f1, 2019.4.16f1 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Resolution Note:
This happens because using higher stripping settings some overridden method get stripped.
Adding this attribute to overrides helps:
https://docs.unity3d.com/ScriptReference/Scripting.PreserveAttribute.html