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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

1

Found in [Package]

Issue ID

1296785

Regression

No

[Shadergraph] Matrix multiplication by scalar/float converts the scalar to a vector2, 3 or 4

Package: Shader Graph

-

Repro steps:
1. Create a matrix4x4 node, a float node, and a multiply node
2. Plug the matrix4x4 and float node outputs into the inputs of the multiply node

Expected result: the float is treated as a scalar multiplier to the matrix (this is how it will work if you use the "mul" function in hlsl)
Actual result: the float is recast as a vector4

  1. Resolution Note:

    This will be fixed in a future enhancement to the node library.

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