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[ProBuilder] Mesh reverts to its default shape when different Material i...
Reproduction steps: 1. Open attached "Pro Builder Mesh Revert Repro.zip" project and Scenes/SampleScene scene 2. Select Tools/ProBui... Read more
[iOS] Device.generation returns "iPhoneUnknown" when running on iPhone 1...
Reproduction steps: 1. Open attached project "Case_1299093" 2. Build and Deploy the project to a device 3. Observe the Xcode Console... Read more
Tooltip is not displayed when using CustomPropertyDrawer
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. In the Hierarchy select 'Test' 4. Hover the mouse cur... Read more
InspectorElement does not get updated when using Bind()
How to reproduce: 1. Open the attached '1299036.zip' project 2. In the top bar menu select 'Bug Reports' > 'Inspector Element Bindin... Read more
TextMeshPro's text goes out of range and Editor crashes when scaling tex...
How to reproduce: 1. Open the user's attached "RandomCharacterPromptGenerator.zip" project 2. Open the "CharacterGenerator" Scene 3.... Read more
[iOS][Metal] Crash on CreateBGRA32TextureFromCVTextureCache when launchi...
Steps to reproduce: 1. Open the project attached by the user ("RenderPluginBug copy.zip") 2. Build the project in Unity 3. Run the p... Read more
Post Processing don't work on build and output null error in log
Creating post processing layer and camera is throwing a null ref. Repo Steps: 1. Open the attatched project 2. Load 'TestScene' 3. ... Read more
Custom Script templates defined in the Project don't get applied when cr...
How to reproduce: 1. Open the attached '1298935.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select 'Cube' 4. In the Inspe... Read more
UnityEditor.SelectionMode is missing Flags attribute
How to reproduce: 1. Open the attached user's project ("SelectionModeMissingFlagsAttribute.zip") 2. Open "SampleEditorScript.cs" 3. ... Read more
[UWP] Input Field/TMP display text isn't properly updated during IME com...
How to reproduce: 1. Open the attached " TMPBug.zip" project 2. Open the "SampleScene2" scene 3. Build to UWP 4. Open built the solu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects