Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.0.0-preview.7
Issue ID
1299103
Regression
Yes
[ProBuilder] Mesh reverts to its default shape when different Material is dragged on Game Object
Reproduction steps:
1. Open attached "Pro Builder Mesh Revert Repro.zip" project and Scenes/SampleScene scene
2. Select Tools/ProBuilder/ProBuilder Window
3. In the Scene view, change the shape of a ProBuilderCube
4. In the Project window, select Materials/TestMaterial1.mat and drag it on ProBuilderCube
5. Observe the shape of a ProBuilderCube
Expected result: Shape does not change
Actual result: Shape reverts to its default state
Reproducible with: 5.0.0-preview.7 (2019.4.17f1, 2020.2.1f1, 2021.1.0b1)
Not reproducible with: 4.2.3 - 4.3.1 (2019.4.17f1, 2020.2.1f1, 2021.1.0b1)
Could not test with: 2018.4.29f1 (could not downgrade)
Notes:
1. Issue is not reproducible when Material is changed in the Inspector
2. Shape reverts even when dragged Material has not been applied (after dragging the Material on a GameObject but not letting go the Mouse button)
-
Resolution Note:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
This is a duplicate of issue #1300329