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[UTF] LogAssert.Expect fails when called multiple times with asynchronou...
Reproduction steps:1. Open user-submitted project2. Open Test Runner window. Window > General > Test runner3. Select Play Mode... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce:1. Open the attached project "SplashScreenBug.zip"2. Open "SampleScene" Scene3. Open the Player settings (Edit >... Read more
[VFX/URP] Standalone OGL doesn't render particles
- Create URP project- Switch Graphics API to OGL- Add package VFX- Add VisualEffect in a scene- Obseve the rendering of VFX in edito... Read more
[Apple Silicon] UAAL example fails to build for Android with IL2CPP on M...
Steps to reproduce: 1. Get the UAAL example project from https://github.com/Unity-Technologies/uaal-example2. Open the UnityProject3... Read more
SVG asset's Rect Transform properties are reset to default values after ...
Reproduction steps:1. Open the attached 'Vector Graphics issue' project2. Open the 'SampleScene'3. Observe the 'Ship' GameObject in ... Read more
[HDRP APV] UI for the script ProbeVolumePerSceneData script is incorrect
Repro:1) Open any hdrp project using master branch2) Add the script ProbeVolumePerSceneData to any gameobject (its located in SRP .c... Read more
UI Builder window has very low frame rate when on macOS
Reproduction steps:1. Open the provided project2. Open "Window -> UI Toolkit -> UI Builder"3. Move around the elements of the ... Read more
Pass.CompileVariant fails to compile a variant if the shader is not supp...
STR:1. Make a new project from the 3D template.2. Put the attached shader and C# script in the Assets folder.3. Use the menu "Repro ... Read more
Errors are thrown in Play Mode when Project Locale Identifier is not set...
How to reproduce:1. Open the user's attached project2. Open scene Main3. Press the Play button and observe the Console Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved