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Fixed in 2021.2.X
Votes
1
Found in
2019.4
2019.4.20f1
2020.3
2021.1
2021.2
Issue ID
1315584
Regression
No
Crash on rasterizeTri when Static Batching passes invalid Mesh data into the Navmesh build process
Reproduction steps:
1. Open the user's attached project
2. Open scene "LoadBundleScene"
3. Enter Play Mode and wait for some time (can take 30 seconds)
-- observe crash
Reproducible with: 2019.4.22f1, 2020.3.1f1, 2021.1.0f1, 2021.2.0a9
Could not test with: 2018.4.33f1 (errors)
Comments (1)
-
ImpossibleRobert
Apr 23, 2021 13:19
This is a really annoying issue. I have an SDK for my players and this can happen a lot due to oversight if all models have the read/write flag enabled.
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Resolution Note (fix version 2021.2):
Fixed crash caused by building the NavMesh from meshes without valid vertex data.
Fixed in 2022.1.0a1