Search Issue Tracker
By Design
Votes
1
Found in
2020.2.0a15
2020.2.3f1
2021.1
2021.2
Issue ID
1315581
Regression
Yes
The FPS decreases by half in Play Mode when there is Scene view and Game view open in the Editor
How to reproduce:
1. Open a new project
2. Make sure there is Scene view and Game view visible in the Editor
3. Check the "Maximize On Play" in the Game view
4. Enter Play Mode and observe the FPS in the Statistics window
5. Uncheck the "Maximize On Play" in the Game view
6. Enter Play Mode and observe the FPS in the Statistics window
Expected result: FPS is the same with Both views visible
Actual result: FPS decreases by half when both Scene view and Game view are visible
Reproducible with: 2020.2.0a15, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
Not reproducible with: 2018.4.35f1, 2019.4.26f1, 2020.2.0a14
Comments (1)
-
YamyStudio
Jan 12, 2022 10:56
I don't understand 2021.2.7f has still this issue and not resolved.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note (2021.2.X):
The FPS decrease when multiple views are rendering is a expected behavior. It might be more noticeable now that the FPS stats have been updated but was always there and is normal (rendering needs to be done twice). See details in ticket notes.