Search Issue Tracker
Fixed in 12.0.0
Fixed in 11.0.0
Votes
0
Found in [Package]
11.0.0, 12.x
Issue ID
1315645
Regression
Yes
Lighting Renders Incorrectly when using 2D Lighting and Perspective camera
How to reproduce:
1. Open attached project "Kevin.zip"
2. Open "Light Scene" scene
3. Move around "Light 2D" GameObject while observing GameView or SceneView
Expected result: The light falloff is gradual in all directions
Actual result: The light falloff is not gradual in all directions
Reproducible with - 11.0.0 (2021.1.8f1), 12.0.0 (2021.2.0a9)
Not reproducible with - 10.5.0 (2020.3), 12.0.0 (2021.2.0a10), 12.0.0 (2021.2.0a17)
Could not test (no URP) - 2018.4, 2019.4
-
Skar_Universe
Oct 01, 2021 14:09
backport the fix for this to 2021.1.x, please.
-
roballison
Sep 07, 2021 17:28
Everything Kayroice said. Please see this forum thread. Thank you team!
-
kayroice
Sep 07, 2021 17:20
Is it possible to backport the fix for this to 2021.1.x? Perspective lighting in 2021.1.x was broken as of the 2021.1.14 release. Every release since 2021.1.13 (working as expected) has resulted in broken 2D lighting when using perspective cameras.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a10
Resolution Note (fix version 11.0.0):
Fix for this issue available on Unity 2021.1.27f1 and above