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Fixed in 12.0.0

Fixed in 11.0.0



Found in [Package]

11.0.0, 12.x

Issue ID




Lighting Renders Incorrectly when using 2D Lighting and Perspective camera

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open attached project ""
2. Open "Light Scene" scene
3. Move around "Light 2D" GameObject while observing GameView or SceneView

Expected result: The light falloff is gradual in all directions
Actual result: The light falloff is not gradual in all directions

Reproducible with - 11.0.0 (2021.1.8f1), 12.0.0 (2021.2.0a9)
Not reproducible with - 10.5.0 (2020.3), 12.0.0 (2021.2.0a10), 12.0.0 (2021.2.0a17)
Could not test (no URP) - 2018.4, 2019.4

  1. Resolution Note (fix version 12.0.0):

    Fixed in 2021.2.0a10

  2. Resolution Note (fix version 11.0.0):

    Fix for this issue available on Unity 2021.1.27f1 and above

Comments (3)

  1. Skar_Universe

    Oct 01, 2021 14:09

    backport the fix for this to 2021.1.x, please.

  2. roballison

    Sep 07, 2021 17:28

  3. kayroice

    Sep 07, 2021 17:20

    Is it possible to backport the fix for this to 2021.1.x? Perspective lighting in 2021.1.x was broken as of the 2021.1.14 release. Every release since 2021.1.13 (working as expected) has resulted in broken 2D lighting when using perspective cameras.

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