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[GPU PLM] Texel validity artifacts for objects that are far away from th...
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more
UI Toolkit Event Debugger renders incorrectly in light mode
Reproduction steps:1. Open the user's attached project2. Open Unity > Preferences > General3. Change Editor Theme to Light mod... Read more
"Fix Now" button in the Particle System's Material does nothing when the...
How to reproduce:1. Open the attached project "Test1.zip"2. Open Assets/Scenes/SampleScene.unity3. Select SampleScene>Particle Sy... Read more
[uGUI] Scrollbar ping-pongs between two Value values when click and hold...
How to reproduce:1. Open the user's attached "ScrollBar" project2. Enter the Play Mode in the "SampleScene" Scene3. Click and hold s... Read more
[M1] Build and Run button being disabled when the target architecture Ap...
Reproduction steps:1. Create a new project on a Silicon Mac2. Open Build Settings3. Make sure that the Target Architecture is "Apple... Read more
NetworkTransform.Teleport interpolates on Client when another Transform ...
Reproduction steps:1. Open 2 instances of the attached project "Case_1407783.zip" and load Scene "SampleScene" on both2. In both Edi... Read more
Vertex Snapping for the Scale Handle is behaving incorrectly
Steps to reproduce:1. Select anything that has a Mesh Renderer2. Activate the Scale Tool3. Press V while hovering over random vertic... Read more
No error or warning thrown when compiling a shader with a comma instead ...
Reproduction steps:1. Open the attached project "1415608.zip"2. Open "SampleScene"3. Edit line 43 of NewSurfaceShader.shader to "fix... Read more
[Ubuntu] Crash reporter window layout items get truncated and layered ov...
Steps to reproduce:0. Make sure to use display scaling on OS (Settings -> Displays -> Set Scale to 200%)1. Open the attached p... Read more
"ProcessTile (Burst)" Jobs are replaced with "ProcessTile" Jobs when the...
Reproduction steps:1. Open the user's attached "NoMacBurstRepro.zip" project2. In the Build settings select "PC, Mac & Linux Sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets