Search Issue Tracker
Fixed
Fixed in 6000.6.0a3
Votes
4
Found in
6000.0.60f1
6000.2.10f1
6000.3.0b8
6000.4.0a2
6000.5.0a7
6000.6.0a1
Issue ID
UUM-124736
Regression
No
RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
Reproduction steps:
1. Open the attached “IN-121120“ project
2. Make sure the “Development Build” option is disabled
3. Build and Run the Player (Android or Windows)
4. Observe the Player
Expected result: The sphere is lit normally
Actual result: The sphere is void black
Reproducible with: 6000.0.0b11, 6000.0.60f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a2
Reproducible on: Windows 10 Standalone Player(by reporter)
Not reproducible on: macOS 26.0.1 Standalone Player
Reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note:
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.6.0a3):
Fixed in 6000.6.0a3