Search Issue Tracker

Active

Votes

2

Found in

6000.0.60f1

6000.2.10f1

6000.3.0b8

6000.4.0a2

Issue ID

UUM-124736

Regression

No

RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player

-

Reproduction steps:
1. Open the attached “IN-121120“ project
2. Make sure the “Development Build” option is disabled
3. Build and Run the Player (Android or Windows)
4. Observe the Player

Expected result: The sphere is lit normally
Actual result: The sphere is void black

Reproducible with: 6000.0.0b11, 6000.0.60f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a2

Reproducible on: Windows 10 Standalone Player(by reporter)
Not reproducible on: macOS 26.0.1 Standalone Player

Reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.