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Won't Fix

Won't Fix in 6000.6.X

Votes

0

Found in

2022.3.68f1

6000.0.60f1

6000.2.10f1

6000.3.0b8

6000.4.0a3

6000.5.0a7

6000.6.0a1

Issue ID

UUM-124687

Regression

No

“Open” button in Inspector does not function for certain Assets

Editor Window Management

-

Note: See pinned comment

Reproduction steps:
1. Create a new project
2. Create Render Texture Asset (Create > Rendering > Render Texture)
3. Click on newly created Render Texture Asset
4. Click on “Open” button in Inspector

Actual result: Nothing happens
Expected result: Something gets opened or “Open” button does not exist

Reproducible with: 2022.3.68f1, 6000.0.60f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Reproduced on: Windows 11, macOS Sequoia 15.4 (M4)

Note:
Issue is also reproducible with: Custom Process Data, Renderer 2D Data, Animator Override Controller, Avatar Mask, Brush, Cubemap, Custom Render Texture, Universal Renderer Data, D3D12 Device Filter, Environment Library, Font, GUI Skin, Lens Flare Data SRP, Panel Settings, Physics Material, Physics Material 2D, Shader Graph Heatmap Values, Signal Asset, Terrain Layer, Text Color Gradient, Universal Render Pipeline Asset, Universal Renderer Data, Renderer 2D Data, Vulkan Device Filter Lists, Shader Variant Collection, Text Style Sheet, Panel Text Settings, Visual Effects Defaults Assets

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.6.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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