Search Issue Tracker
Active
Votes
0
Found in
2022.3.68f1
6000.0.60f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
Issue ID
UUM-124687
Regression
No
“Open” button in Inspector does not function for certain Assets
Reproduction steps:
1. Create a new project
2. Create Render Texture Asset (Create > Rendering > Render Texture)
3. Click on newly created Render Texture Asset
4. Click on “Open” button in Inspector
Actual result: Nothing happens
Expected result: Something gets opened or “Open” button does not exist
Reproducible with: 2022.3.68f1, 6000.0.60f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproduced on: Windows 11, macOS Sequoia 15.4 (M4)
Note:
Issue is also reproducible with: Custom Process Data, Renderer 2D Data, Animator Override Controller, Avatar Mask, Brush, Cubemap, Custom Render Texture, Universal Renderer Data, D3D12 Device Filter, Environment Library, Font, GUI Skin, Lens Flare Data SRP, Panel Settings, Physics Material, Physics Material 2D, Shader Graph Heatmap Values, Signal Asset, Terrain Layer, Text Color Gradient, Universal Render Pipeline Asset, Universal Renderer Data, Renderer 2D Data, Vulkan Device Filter Lists, Shader Variant Collection, Text Style Sheet, Panel Text Settings, Visual Effects Defaults Assets
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment