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Fixed

Fixed in 1.0.1

Votes

8

Found in [Package]

1.0.0-pre.6

Issue ID

NCCBUG-163

Regression

No

NetworkTransform.Teleport interpolates on Client when another Transform change occurs on the same frame

Package: Multiplayer Netcode for GameObjects

-

Reproduction steps:
1. Open 2 instances of the attached project "Case_1407783.zip" and load Scene "SampleScene" on both
2. In both Editors Enter Play Mode
3. In the first Editor click "Start Host" in the Game View
4. In the second Editor click "Connect to Host" in the Game View
5. In the first Editor click the button that teleports and moves the Cube in the Game View
6. Observe the movement of the Cube in the Editor acting as Client

Expected result: The Cube teleports to its destination
Actual result: The Cube's position is interpolated until it reaches its destination

Reproducible with: 1.0.0-pre.4 (2020.3.32f1), 1.0.0-pre.6 (2020.3.32f1, 2021.2.18f1, 2022.1.0b14, 2022.2.0a4)
Coul not test with: 1.0.0-pre.2, 1.0.0-pre.3 (Errors are thrown while testing), 2022.2.0a5 - 2022.2.0a9 (Issues with Transport)

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