Search Issue Tracker
Fixed
Fixed in 1.0.1
Votes
8
Found in [Package]
1.0.0-pre.6
Issue ID
NCCBUG-163
Regression
No
NetworkTransform.Teleport interpolates on Client when another Transform change occurs on the same frame
Reproduction steps:
1. Open 2 instances of the attached project "Case_1407783.zip" and load Scene "SampleScene" on both
2. In both Editors Enter Play Mode
3. In the first Editor click "Start Host" in the Game View
4. In the second Editor click "Connect to Host" in the Game View
5. In the first Editor click the button that teleports and moves the Cube in the Game View
6. Observe the movement of the Cube in the Editor acting as Client
Expected result: The Cube teleports to its destination
Actual result: The Cube's position is interpolated until it reaches its destination
Reproducible with: 1.0.0-pre.4 (2020.3.32f1), 1.0.0-pre.6 (2020.3.32f1, 2021.2.18f1, 2022.1.0b14, 2022.2.0a4)
Coul not test with: 1.0.0-pre.2, 1.0.0-pre.3 (Errors are thrown while testing), 2022.2.0a5 - 2022.2.0a9 (Issues with Transport)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TileMap selection resets to the default when the Scene is saved
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
Add comment