Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
1415703
Regression
No
UI Toolkit Event Debugger renders incorrectly in light mode
Reproduction steps:
1. Open the user's attached project
2. Open Unity > Preferences > General
3. Change Editor Theme to Light mode
4. Open Window > UI Toolkit > Event Debugger and observe
Expected result: Event Debugger is fully light-themed
Actual result: Event Debugger has only light-themed headers
Reproduced with: 1.0.0 (2021.3.0f1, 2022.1.0b16, 2022.2.0a10)
Could not test with: 2019.4.38f1 (UI Toolkit was not introduced yet), 1.0.0-preview.18 (2020.3.33f1) (no Event Debugger)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note:
We have recently decided to stop supporting UI Toolkit Event Debugger apart from fixing absolute show stoppers.
In the next year or so this feature will be clearly marked as experimental and opt-in in Unity to better communicate this situation.