Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.3
2021.2.16f1
2021.3
2022.1
2022.2
Issue ID
1415708
Regression
No
[GPU PLM] Texel validity artifacts for objects that are far away from the center of the scene
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps using the "Progressive GPU (Preview)"
How to reproduce:
1. Open the attached project "LightmapTest.zip"
2. Open the "SampleScene" Scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Make sure that the Lightmapper setting is set to "Progressive GPU (Preview)"
5. Press the "Generate Lighting" button
6. Open the Game window
Expected result: No visual artifacts are visible on the "Far Cube" GameObject
Actual result: Visual artifacts are visible on the "Far Cube" GameObject
Workaround is to toggle Double Sided Global Illumination flag on the "Far Cube" gameobject and rebake GI.
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a10
Note: Not reproducible using the "Progressive CPU"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Resolution Note:
These artifacts are caused by 32 bit floating point precision limitations. Currently, Progressive Lightmappers do not support 64 bit floating point precision. This feature request is in our backlog.