Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a10
Issue ID
1415627
Regression
Yes
Vertex Snapping for the Scale Handle is behaving incorrectly
Steps to reproduce:
1. Select anything that has a Mesh Renderer
2. Activate the Scale Tool
3. Press V while hovering over random vertices of the Mesh.
Expected result: The Scale Tool ignores the snapping shortcut as before or snaps the scaling handle to the correct vertex
Actual result: The Scale Tool gizmo is set to originate from a random vertex of the mesh
Not reproducible with: 2022.1.0b12, 2022.2.0a9
Reproducible with: 2022.2.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment