Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2021.2
Issue ID
1415688
Regression
No
[M1] Build and Run button being disabled when the target architecture Apple silicon is selected in the Silicon Editor
Reproduction steps:
1. Create a new project on a Silicon Mac
2. Open Build Settings
3. Make sure that the Target Architecture is "Apple silicon"
Expected result: The Build and Run button is enabled.
Actual result: The Build and Run button is disabled.
Reproducible with: 2022.1.0b14 (Silicon)
Not reproducible with: 2022.1.0b14 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
Add comment