Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2021.2
Issue ID
1415688
Regression
No
[M1] Build and Run button being disabled when the target architecture Apple silicon is selected in the Silicon Editor
Reproduction steps:
1. Create a new project on a Silicon Mac
2. Open Build Settings
3. Make sure that the Target Architecture is "Apple silicon"
Expected result: The Build and Run button is enabled.
Actual result: The Build and Run button is disabled.
Reproducible with: 2022.1.0b14 (Silicon)
Not reproducible with: 2022.1.0b14 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment