Search Issue Tracker
Fixed
Fixed in 6000.4.0b3, 6000.5.0a3
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b7
6000.4.0a3
Issue ID
UUM-124739
Regression
No
Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
How to reproduce:
1. Create a new Unity project and install the VFX Graph package
2. Create any VFX Graph and open it
3. Navigate to any block, e.g. "Update Particles"
4. Double-click on the name to enter the renaming
5. Enter anything and press the "Enter" key
Expected results: The name is confirmed
Actual results: New line is added
Reproducible with: 6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3
Reproducible on: macOS Sequoia 15.6 (M1)
Not reproducible on: No other environment tested
Note: Since this is the name, and it is unlikely to have paragraphs there, "Enter" should confirm it. Similar behaviour can be observed in the Sticky Notes, where in the name "Enter" confirms the string, while in the description it creates a new line
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment