Search Issue Tracker
Errors and warnings logged in the Console when calling AssetDatabase met...
How to reproduce: 1. Open the attached project "CheckConsistencyLoadAssets" 2. In the Project window, select the asset "SelectMe" (A... Read more
Mouse delta events not called when "Update Mode" in Project Setings is s...
How to reproduce: 1. Open the user attached project (ReproInputSystemWebGL.zip) and make sure the "SampleScene" is open 2. Press Ctr... Read more
"Assertion failed on expression..." error is thrown when calling EnsureQ...
How to reproduce: 1. Open the attached project (TestError.zip) 2. Open scene Assets/1365995_Assets/TriLibSamples/LoadExtraAnimations... Read more
Compile and show code break Visual Studio Connection to Unity
Reproduction steps: 1. Download and open the attached "Show Compiled Shader Code Bug.zip" project 2. Select the "NewUnlitShader" sha... Read more
Interface default implementation crash when passing class as a generic p...
How to reproduce: 1. Open the project "InterfaceDefaultMethods.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Enter... Read more
AnimationCurves show wrong curves when swapped in Reorderable list
How to reproduce: 1. Open the attached project "ReorderableCurves.zip" 2. Open the "Reorderable Curves" scene located in the Assets ... Read more
Compute Buffer errors in the Player.log when building project with Verte...
Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more
Crash on UpdateAvatars when entering Play Mode
How to reproduce: 1. In the attached project, open the "Start" scene 2. Go into Play Mode 3. If Unity didn't crash, exit Play Mode a... Read more
Particle System moves slower in Play mode when Particle System Force Fie...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Scene" and select the "Particle System" GameObject in the Hi... Read more
[HDRP] Physically Based Sky update mode not working properly
I have tried On Change and Realtime every 5 frames modes on PB sky. When changing properties often the sky does not refresh until ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX